Interactive Fiction with Inform

30 May 2012

Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world’s best-known writers of IF.

via Home : Inform.


Playfic

30 May 2012

Playfic lets you write, remix, share, and play interactive text-based games with the world.

via Playfic.


2012 Horizon Report

7 February 2012

Annually for the past decade, the Horizon Report – Higher Education Edition – describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas of emerging technology cited for 2012 are:

Time to adoption: One Year or Less
- Mobile Apps
- Tablet Computing

Time to adoption: Two to Three Years
- Game-Based Learning
- Learning Analytics

Time to adoption: Four to Five Years
- Gesture-Based Computing
- Internet of Things

[Source: New Media Consortium]


MIT Sloan Teaching Innovation Resources

26 September 2011

MIT Sloan School of Management provides a collection of teaching materials, including case studies, industry notes, and management simulations, that MIT Sloan provides as a free teaching resource open and available to the world.


MIT releases new interactive simulation tool for educators

26 September 2011

Designed by MIT Sloan School of Management Professor John Sterman to instruct the school’s MBAs about the challenges of sustainably managing common pool resources, this web-based simulation of the game can be played by an individual or in teams in a single session or over the course of a semester.

[Source: Today's Campus]


Center explores relationship with media and their impact on our lives

2 May 2011

The Center for Media Design (CMD) at Ball State University is a research and development facility focused on the creation, testing, and practical application of digital technologies for business, classroom, home, and community. These efforts are accomplished through the Digital Exchange Initiative funded by a $20 million Lilly Endowment Award.


The New Digital Storytelling: Creating Narratives with New Media

21 April 2011

A new book by Bryan Alexander surveys the many ways of telling stories with digital technology, including blogging, gaming, social media, podcasts, and Web video.

Just ordered a copy from Amazon!


Learning Games: Leveraging Digital Texts and Social Media

9 March 2011

Here’s how one Hope College (Holland, MI) professor has leveraged digital texts and social media to create learning games and simulations for his students — such as an online reenactment and multiplayer role-playing simulation that takes place during the American Civil War.

[Source: Campus Technology]


Academics Discuss Mass Migration From Second Life

15 October 2010

Academics discussing whether to take their virtual campuses out of Second Life in protest, after the company that runs the online environment announced the end of a generous education discount.

[Source: Chronicle of Higher Education]


Number of Virtual World Users Breaks 1 Billion

1 October 2010

…and almost half are under the age of 15!

[Source: ReadWriteWeb]


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