30 May 2012
Playfic lets you write, remix, share, and play interactive text-based games with the world.
7 February 2012
Annually for the past decade, the Horizon Report – Higher Education Edition – describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas of emerging technology cited for 2012 are:
Time to adoption: One Year or Less
- Mobile Apps
- Tablet Computing
Time to adoption: Two to Three Years
- Game-Based Learning
- Learning Analytics
Time to adoption: Four to Five Years
- Gesture-Based Computing
- Internet of Things
[Source: New Media Consortium]
26 September 2011
MIT Sloan School of Management provides a collection of teaching materials, including case studies, industry notes, and management simulations, that MIT Sloan provides as a free teaching resource open and available to the world.
26 September 2011
Designed by MIT Sloan School of Management Professor John Sterman to instruct the school’s MBAs about the challenges of sustainably managing common pool resources, this web-based simulation of the game can be played by an individual or in teams in a single session or over the course of a semester.
[Source: Today's Campus]
2 May 2011
The Center for Media Design (CMD) at Ball State University is a research and development facility focused on the creation, testing, and practical application of digital technologies for business, classroom, home, and community. These efforts are accomplished through the Digital Exchange Initiative funded by a $20 million Lilly Endowment Award.
15 October 2010
Academics discussing whether to take their virtual campuses out of Second Life in protest, after the company that runs the online environment announced the end of a generous education discount.
[Source: Chronicle of Higher Education]
1 October 2010
…and almost half are under the age of 15!