SimCity EDU announced

7 February 2013

Online Community Provides Educators with STEM-focused Curriculum Tools Based on Award-Winning SimCity Videogame

Electronic Arts, in collaboration with GlassLab, today announced SimCityEDU, an online educational community based on the award-winning SimCityTM videogame. SimCityEDU will serve as a resource for classroom teachers who have a strong interest in utilizing digital platforms as a learning tool to drive student interest in STEM (Science, Technology, Engineering and Mathematics) subjects*

 Read more.


Spacecraft 3D for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch 3rd generation, iPod touch 4th generation and iPad on the iTunes App Store

12 July 2012

NASAs Spacecraft 3D is an augmented reality AR application that lets you learn about and interact with a variety of spacecraft that are used to explore our solar system, study Earth, and observe the universe.

via Spacecraft 3D for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch 3rd generation, iPod touch 4th generation and iPad on the iTunes App Store.


Google Begins Testing Its Augmented-Reality Glasses

5 April 2012

Google gave people a clearer picture of its secret initiative called Project Glass. The glasses are the company’s first venture into wearable computing. The glasses are not yet for sale. Google will, however, be testing them in public.

[Source: New York Times]


Google Project Glass: Siri or Clippy? – SlashGear

5 April 2012

“Your scientists were so preoccupied with whether they could” Jeff Goldblum memorably said in Jurassic Park, ”that they didn’t stop to think if they should”; has Google done the same with Project Glass? Initial reactions to the wearable computing concept shown off publicly yesterday were predictably gobsmacked, the eye-catching demo video showing an idealized and alluring view of augmented reality. After the dust has settled, though, comes the question: is Project Glass Google’s Siri, or is it actually more like Microsoft’s ill-fated Clippy?

via Google Project Glass: Siri or Clippy? – SlashGear.


2011 Horizon Report

8 February 2011

Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas of emerging technology cited for 2011 are:

Time to adoption: One Year or Less
- Electronic Books
- Mobiles

Time to adoption: Two to Three Years
- Augmented Reality
- Game-based Learning

Time to adoption: Four to Five Years
- Gesture-based Computing
- Learning Analytics

[Source: EDUCAUSE]


‘Augmented Reality’ on Smartphones Brings Teaching Down to Earth

24 June 2010

At the University of New Mexico, some students in second-year Spanish classes become detectives. They travel to Los Griegos, an Albuquerque neighborhood 15 minutes northwest of the campus, on a mission: Clear the names of four families accused of conspiring to murder a local resident.

It’s a fictional murder mystery, and instead of guns and badges, the students are armed with iPod Touches.

[Source: Chronicle of Higher Education]


ARIS – Designing Place-Based Mobile Learning Experiences

17 June 2010

ARIS, short for Augmented Reality and Interactive Storytelling, is a tool for making location based educational games, stories, tours and mobile data collection activities for place based learning curriculum and mobile citizen science designs.

Aris client app available in the Apple App Store.

More info about Aris


LookTel Video – Real Time Object, OCR, Landmark, & Tag Recognition with Accessible Interface

31 March 2010

Students Will Become ‘Geohistorians’ in Kent State U. Cellphone Project

5 February 2010

In the latest effort to turn cellphones into learning tools, Kent State will ask students to create multimedia content about historical sites. Visitors to the sites could then watch the presentations by scanning a barcode with their own phones.

[Source: Chronicle of Higher Education]


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