Video games offer takeaways that can be used in teaching.
[Source: Chronicle of Higher Education]
Video games offer takeaways that can be used in teaching.
[Source: Chronicle of Higher Education]
California computer scientists have developed a system they believe could stop the most common kind of spam from reaching people’s in boxes.
[Source: Chronicle of Higher Education]
Midway through its second year, Abilene Christian University’s mobile learning initiative expands to include classroom management and blogging, with mobile podcasting on the way.
[Source: Campus Technology]
Speakers at the Association of American Colleges and Universities meeting urged institutions to take strong, swift measures to elevate the quality of instruction
[Source: Chronicle of Higher Education]
There comes a point in many epic stories where the hero must team with its erstwhile rival to take on an even greater threat. For Apple, that time may be now. A report in BusinessWeek suggests that Apple may be in talks with Microsoft to replace the iPhones default search engine, Google, with Microsofts own offering, Bing.
[Source: MacWorld]
Measuring Type
A selection of the most commonly used typefaces were compared for how economical they are with the amount of ink which they use at the same point size. Large scale renditions of the typefaces were drawn out with ballpoint pens, allowing the remaining ink levels to display the ink efficiency of each typeface.
via Matt Robinson (http://www.matthewrobinson.co.uk/projects/measuring-type/)
F&M’s mLearning Project is highlighted in the 2010 Horizon Report:
http://wp.nmc.org/horizon2010/chapters/mobile-computing/#7
The annual Horizon Report, a joint undertaking of the EDUCAUSE Learning Initiative (ELI) and the New Media Consortium (NMC), identifies six technologies that will be key for teaching and learning in higher education.
This short film was produced by a group of Visual Learning Lab interns from the University of Nottingham. Based on a series of interviews conducted by VLL interns with fellow students on learning in HE, and in particular visual learning and related technology uses, this film presents findings and recommendations from the interview analysis by the VLL interns. The film is meant as a critical tool for triggering and supporting discussions about visual learning in HE by staff and students. It deliberately represents the students perceptions of visual learning. It is not meant to be representative, but offers a snapshot of some students views.
A clever new infographic from gigaom.com shows how the App Store puts more than 100,000 apps at your fingertips — and generates millions of dollars for app developers worldwide.